Open Positions
These roles sit at the intersection of game development and knowledge transfer. We're a focused team, so each person joining takes on real responsibilities from day one. If you have a background in mobile games or educational content design, and you're comfortable working in a production environment, these roles are worth looking at closely.
Social Casino Game Designer
Full-timeThis role focuses on designing game mechanics, reward loops, and retention systems specifically for social casino titles on mobile. You'll work directly with senior developers to prototype and iterate, contributing to both shipped games and the masterclass materials we build around them. Experience with slot or card game structures is a strong advantage.
Unity Developer — Mobile Games
Full-timeWe need a developer who knows Unity and C# well enough to work on performance-sensitive mobile features without needing detailed guidance. The day-to-day involves building and optimising game systems for social casino projects, fixing platform-specific issues, and occasionally creating short technical demonstrations for our masterclass content. Solid profiling experience is expected.
Curriculum Developer
ContractNavtrix masterclasses are built around real production knowledge, not generic tutorials. This contract role involves taking technical input from our developers and shaping it into structured, well-paced learning content. You'll be responsible for exercises, lesson sequencing, and written material. A background in adult learning design, combined with some familiarity with game development, will make a significant difference here.
How the team works
A few things that shape daily work at Navtrix — founded in 2015, still the same small, focused studio.
Small team, clear ownership
Everyone on the team owns a clearly defined area of work. There's no layer of management between you and the decisions that affect your work directly.
Production-first thinking
Our masterclass content is built from actual production experience, not theory. Staff who come from game development backgrounds shape what gets taught and how.
Honest feedback culture
Work gets reviewed directly and honestly. We're not a studio that softens criticism — if something can be improved, it gets said plainly and without friction.